Module 1 Activity Research

Weekly Activity Template

Rita Huang


Project 1


Module 1

Physical Interaction: Sensors and Input Data

Activity 1

Tested a single LED bulb successfully lighting up. <a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> Made two bulbs turn on and off alternately. <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> Tested both bulbs lighting up with a resistor wire present. Added a button mechanism to control the bulbs (must be held down to keep the bulbs lit). Made one blue light and two green lights turn on and off alternately.

Activity 2

Successfully connected Arduino to the computer. Debugged the code linking Arduino to ProtoPie. Provided Arduino with the program to read temperature and humidity data from the AHT20 sensor and send it to the computer (or other interfaces like ProtoPie) for visualization or control. Arduino successfully sent sensor readings via serial connection, and ProtoPie is parsing and displaying them. The program runs successfully, confirming the sensor functions properly.

Activity 3

Arduino is successfully linked to TouchDesigner, sending real-time indices via knobs. TouchDesigner successfully controls sphere size using indices from Arduino. Added color gradient rendering effect. The exponent controls the rendering hue of the sphere (via HSV mode). A background color has been added, and the index controls the background brightness (via HSV mode).

Research Activity


WGSN Consumer Trend Research

Future Consumer Insights from 2025 to 2027

2025 – Reclaiming Time & Four New Profiles

2026 – The Great Exhaustion & Gleamers

2027 – Emotions, Brand Communities & Coexistence of Polarities

Key Progression Across 2025–2027

WGSN's consumer forecasts reveal a clear progression:

2025 – Reclaiming Time & Four New Profiles 2026 – The Great Exhaustion & Gleamers 2027 – Emotions, Brand Communities & Coexistence of Polarities

WGSN Personas Research

Future Consumer Insights by Year

Future Consumer 2024

WGSN outlined 4 big personas focused on reconnection and control after years of global instability:

Future Consumer 2025

The theme here is taking back control of time and space.

Future Consumer 2026

Only one public persona so far, but it's a fun one:

Future Consumer 2024 Future Consumer 2025 Future Consumer 2026

HMI Research

Design Trends & HMI Relevance

1. Affectionate UI (WGSN)

Insight: Emotionally intelligent interfaces are reshaping digital experiences by detecting and responding to user feelings. Responsive UI Orbs and modular interfaces adapt in real time to personal input.

HMI Relevance:

2. Strategic Joy & Intentional Tech (WGSN Tech 2024)

Insight: People seek immersive, co-creative experiences that bring meaning and joy. Tactile controls and sensory feedback are essential for engagement.

HMI Relevance:

3. Brand Strategy – The Future of Multisensory Marketing (WGSN)

Glimmers & Multi-Sensory Triggers (WGSN Tech 2024)

Insight: Micro-moments of joy or "glimmers" are powerful emotional triggers. Brands increasingly use sound, light, texture, and movement to create these subtle moments of delight and emotional safety.

HMI Relevance:

Affectionate UI (WGSN) Strategic Joy & Intentional Tech (WGSN Tech 2024) Brand Strategy – The Future of Multisensory Marketing (WGSN)

Project Path

WGSN Personas & Project Path Applications

1. The Reductionists (WGSN Future Consumer 2025)

Insight: This group values simplification and clarity. They reject digital clutter and want interfaces that do less but do it better. Accessibility, minimal UI, and peace-of-mind are central.

Path Relevance:

2. Emotion Recognition & Adaptive Interfaces (WGSN Trend)

Insight: Even functional tools are expected to respond emotionally or personally. Interfaces must now adapt to the emotional state or context of the user.

Application:

3. The Gleamers (WGSN Personas 2026)

Insight: Celebrate minor personal victories. These users appreciate tools that acknowledge small goals and personal metrics.

Project Path Use:

Affectionate UI (WGSN) Strategic Joy & Intentional Tech (WGSN Tech 2024) Brand Strategy – The Future of Multisensory Marketing (WGSN)

Project 1 Concept


Project 1 Concept

"Eclipse" - an interactive lunar phase visualization through ART path

Concept Summary

"Eclipse" is an interactive artwork that visualizes lunar phases through the emergent behavior of particles. As the user selects different dates, scattered particles gradually organize to form the corresponding moon phase for that date. This celestial body then dissolves back into particle chaos before reforming in a new configuration—symbolizing time, change, and the fragility of memory.

This work blends emotionally intelligent design with immersive art. It emphasizes emotional resonance and symbolic timekeeping. Not functional, but poetic—blurring boundaries between code, cosmos, and emotion.

Technical Overview

Input Technologies (via Arduino)

  1. Rotary Potentiometer
    • Allows the user to move forward or backward in time by changing the date
    • Each new date re-triggers the moon phase animation in TouchDesigner
  2. Light Sensor
    • Measures ambient light levels
    • Controls the visual brightness/glow of the particles forming the moon in TouchDesigner
    • Aims to simulate real-time lighting affecting the moon's appearance

Output (Experience)

  • A projection of particle-based lunar phases onto a screen or sculptural form
  • Atmospheric transformation between moon states through controlled chaos
  • Real-time glow and particle density based on sensor input

Tools & Software

  • TouchDesigner: Particle systems, GLSL shaders, texture masking, serial communication
  • Arduino: Knob & light sensor inputs
  • Projection Setup: Simple rear or front projection onto a physical surface or fabric

WGSN Trend Alignment

  1. Trend Alert: Affectionate UI
    • Emotionally intelligent response to light and touch
    • Modular, expressive system instead of static visuals
  2. Immersive Art Exhibitions
    • Multi-sensory narrative experience using symbolic storytelling
    • Encourages discovery and awe over utility
  3. Generative AI & Human Creativity
    • Although not AI-driven, the procedural system embodies similar co-creative logic between human input and generative visuals
  4. Strategic Joy & Multisensory Design
    • Joyful interaction through responsive light and motion
    • Uses tactile interfaces and glowing visuals to foster emotional connection

Action Research Lens

This project will be fulfilled through testing and iteration. In Module 2, early prototypes will explore:

  • Mapping knob input to real-time lunar phase textures or alpha masks
  • Particle dispersion and convergence transitions
  • Calibration of light sensor input to particle shader brightness
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